BF4 EZ Sniper Charts V2.1


#1

Original Title: BF4 EZ Sniper Charts V2.1, posted October 18th, 2014
Author: @NoctyrneSAGA


The headglitch fix has changed bullet trajectories significantly and makes the old charts useless.
Fear not, however, because this is not the end but a new beginning for the EZ Sniper Charts!

A new level of precision has been achieved by using none other than the game data!
Don’t want to spend hours learning your favorite rifle’s new drop? You don’t have to!

The previous sniper charts used an approximation that led to a small amount of error at extreme ranges. These new charts should be guaranteed to be 100% accurate across all ranges. This was achieved by calculating the bullet’s flight path and previously utilized angular measures for each scope.

The exact equation that I ultimately utilized was:

(asin((headglitch offset + upwards velocity * (range / muzzle velocity) - (0.5 * gravity * (range / muzzle velocity)^2) / -range)) / radians per dot

As before, all you need is the Range Finder and you will be able to hit targets in no time at all!

And remember, the 40x column accounts for an unseen line between the center and the first visible line. The unseen line is what the charts use as the first line.

Charts
CS-LR4

M40A5

SCOUT ELITE

SV-98

JNG-90

338-Recon

M98-B

SRR-61

L96A1

GOL Magnum

FY-JS

SR338

CS5 ![image|690x123](upload://ewUUzyQZ68oQvBZSv7X87AVE8XR.png)

As of this moment, the .50 cal Battle Pickups still don’t have the headglitch fix implemented. When they’re updated, use the 338-RECON chart unless they get a new muzzle velocity/“lift”/gravity/offset.