I have browsed archives of symthic.org for quite a while now and have learned most of what I need to know about BF1. But I still have some questions that (I hope) should be simple to answer:
- How do bipods affect recoil and spread for weapons that aren’t LMGs?
- Are SLRs still the only weapons with a ShootingRecoilDecreaseScale of 0.8, while everything else has a value of 0?
- Are the effects of the bayonet described in this thread still the case? The thread claims that bayonets decrease hip fire spread and increase recovery time from sprint by a factor of 2.5x (The thread is from 2016, and the game has undergone numerous patches since then, so I just want to make sure.)
- Evidently SMGs and SLRs have a sprint recovery time of 67 ms, while LMGs have a recovery time of 167 ms. What about shotguns and bolt actions? Or sidearms?
- How exactly does suppression affect spread?
I would appreciate any answers to my questions.
According to an archived thread from 2016, shooting a bullet within a 2.2 meter radius of the head induces suppression (shooting the head directly still counts). The amount of suppression added increases linearly with the bullet’s distance from the outer rim of the 2.2m circle.
I do not know the exact numbers used when it comes to suppression, but there is apparently some threshold that must be crossed before any effects come into play.
When fully suppressed, you receive “+100% SIPS, +100% SDEC, +25% FSM, +50% Vrec, and +100% Hrec.” Bolt actions also accrue 0.5 degrees of minspread. Notice that spread decrease is buffed for some reason.
When you’re not fully suppressed, you achieve some fraction of these multipliers. For now, I’m assuming that this fraction increases linearly from the suppression threshold to the maximum suppression value, but I can’t be sure.
If anyone could verify that this is still the case, and fill in some details, I’d appreciate it.