Hello soldiers, Undeadpixels here. I am a designer at DICE LA primarily responsible for weapons, gadgets, and vehicles. You’ll be seeing a lot more of me soon, but today I wanted to pull back the curtain on suppression. As I go through and begin changing it, I want to make sure everyone full understands how it works. (All values referred to below are current live values.)
How does a player become suppressed:
There is a 1.5 meter sphere around the soldiers head. As a projectile passes through this sphere, it applies its suppression value to the soldier. This is scaled from 100% at the center (headshot) all the way down to 0% at the very edge. Suppression counts up from 0.00 to 1.00 and does not have any effect on the soldier until it reaches 0.2. A headshot (or near it) within 12 meters with the AK12 would cause 0.03 suppression per round. This means at close range, it would take 7 shots at the head to begin feeling even a small percentage of suppression. Because this scales off to the edge, if you are missing by a meter it would take almost the entire magazine to begin suppression and if you aren’t, the target is likely dead before being suppressed.
An example of the debug I use to look at suppression values:
http://i.imgur.com/vaW5GTt.jpg
Examples of a single shot fired into the sphere at close range using an AK12:
http://i.imgur.com/41YD6Pr.jpg
http://i.imgur.com/Kdse3vo.jpg
A projectile’s suppression value also increases over range. This reduces the amount of felt suppression in close range encounters, and enhances your ability to keep a sniperÂs head down if he is out of your effective range.
An example of a single shot fired into the sphere at long range using an AK12:
http://i.imgur.com/59I6WWv.jpg
What happens once you are suppressed:
(Values activate at 0.2 suppression and scale linearly up to 1.00)
-Vignette
This is the darkness around the edge of the screen that was missing from low PC settings and previous gen consoles.
The screen effect maxes out at 0.67 suppression and no visible change is seen between 0.68 and 1.00 suppression.
-Motion Blur
This effect is combined with the vignette and follows the same rules. It can not be seen on low PC settings or previous gen consoles.
-Increased Recoil
Up to a maximum of 50% vertical and 100% horizontal at 1.00 suppression.
Attachment modifiers have no effect on this.
-Sway
Similar to what is seen on sniper rifles. You can not hold breath to counteract this but you can fight it by adjusting your aim.
-Flinch
When your crosshair jumps to the side suddenly. This happens as your suppression level changes suddenly.
-Prevents Health Regen
When you have any suppression value other than zero, you are considered in combat and will not begin to regen health until your suppression level depletes.
What I would like to try first:
-Remove recoil modifier from zoom
-Reduce recoil modifier when not zoomed
-Reduce sway when using a bipod
-Remove flinching
-Change sphere to a cylinder
I hope this sheds some light on suppression for anyone that found it unclear and I look forward to all the wonderful feedback and questions you have for me.